Friday night funkin download newgrounds
- #FRIDAY NIGHT FUNKIN DOWNLOAD NEWGROUNDS INSTALL#
- #FRIDAY NIGHT FUNKIN DOWNLOAD NEWGROUNDS MOD#
- #FRIDAY NIGHT FUNKIN DOWNLOAD NEWGROUNDS WINDOWS#
#FRIDAY NIGHT FUNKIN DOWNLOAD NEWGROUNDS WINDOWS#
Once that is done you can open up a command line in the project's directory and run lime test windows -debug. Instead, go to the individual components tab and choose the following:
#FRIDAY NIGHT FUNKIN DOWNLOAD NEWGROUNDS INSTALL#
While installing VSC, don't click on any of the options to install workloads. For Windows, you need to install Visual Studio Community 2019. For Linux, you only need to open a terminal in the project directory and run lime test linux -debug and then run the executable file in export/release/linux/bin.
To run it from your desktop (Windows, Mac, Linux) it can be a bit more involved. (command prompt navigation guide can be found here: ) You just need to run lime test html5 -debug in the root of the project to build and run the HTML5 version. Once you have all those installed, it's pretty easy to compile the game. They're just warnings that don't affect compiling NOTE: If you see any messages relating to deprecated packages, ignore them. Just make a file in /source and call it APIStuff.hx, and copy & paste this into itĪnd you should be good to go there. I gitignore the API keys for the game so that no one can nab them and post fake high scores on the leaderboards.
You'll also need to install a couple things that involve Gits. So for each of those type haxelib install so shit like haxelib install newgrounds Currently, these are all of the things you need to install: Other installations you'd need are the additional libraries, a fully updated list will be in Project.xml in the project root.
#FRIDAY NIGHT FUNKIN DOWNLOAD NEWGROUNDS MOD#
IF YOU MAKE A MOD AND DISTRIBUTE A MODIFIED / RECOMPILED VERSION, YOU MUST OPEN SOURCE YOUR MOD AS WELL Credits / shoutouts Support the project on the itch.io page: This is the repository for Friday Night Funkin, a game originally made for Ludum Dare 47 "Stuck In a Loop".